We then learn that raising to level XX produces another reward. We quickly learn to raise all buildings to level 5, even though that sometimes seems to not produce a reward. Maybe the Stats page? Maybe the achievements page? Maybe somewhere else?Īnother place where the uncertainty seems large is achievements. (With some sort of thought about how much longer it will take for inputs to reach their cap.)Īlso, I'd like to be able to look somewhere to see my total fame. The Employment Center might at first reassign at random and later reassign more intelligently based on time it will take to reach the cap at the new job. The Employment Center might have a delay between redeployments the delay might be improvable with additional prestige upgrades. I notice that employees quit the Supplier job when there are no more cows to butcher. When a resource reaches its cap, the workers would quit that job and find a new job. I'm not sure where 'shock' fits into that list.Īlso, if you haven't implemented it yet, I'd like to be able to buy an Employment Center prestige upgrade. I assume there is some sort of rock/paper/scissors thing going on: ranged > tank > cavalry > ranged. If any of the defeated troops return, they should have some information about the size of the enemy force.Ī help page as to the mechanics of warfare would be nice to have. If the attacking force is completely destroyed, then there would be no information, and the attack result might display a "send spies" message. One could also display the results of espionage here.Ī blatant message like "send spies to discover the strength of the enemy" might help.Īn attack should act a lot like an espionage mission. This seems like it would be a nice place to display discovered enemies that have not yet been defeated. On the Enemies page, the defeated enemies are displayed with their rewards. (One to five skull and crossbones.) Once I found that, that helps a bit. If I go to the attack page and look at the menu of things I can attack, there is an icon that suggests the relative strength of the enemy. It would be nice if the game saved the results of espionage with the description of the enemy. Add -site: to the end of your search.ĭevelopment Idea Meta None Prototype Request Tutorial Update VideoĪndroid Cross-Platform Downloadable Flash HTML iOS Unity Webplayer WebGL It's very easy to exclude a specific site. Try an autoclicker and check out additional information: ![]() No games using real cryptocurrencies, NFTs, or blockchain Posts about a specific game must include the name of the game in the title, body, or comment Please refer to the expectations and guidelines for using this subreddit Spam will be removed and spammers will be banned, when in doubt, contact the mods about a link. Check the wikiīe nice No personal attacks, death threats, witch hunts, bigotry and the like. (E) requests for autoclickers (except in the Help sticky). (D) Anything about your own content more than 1 time per week at most, excluding new game announcements ![]() (A) requests for help finding games (except in the Help sticky) This genre is growing at a break-neck pace, be part of the revolution! Rules This subreddit is for us lovers of games that feature an incremental mechanism, such as unlocking progressively more powerful upgrades, or discovering new ways to play the game.
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